Laws, decreed by courier
A new law doesn't take effect when you sign it. A rider has to carry it there first.
Independent game studio · Founded 2026
Rebellion Studio is a young, fast-moving studio with a big ambition. Our first game, Beyond the King's Words, is a medieval grand strategy game where you rule through a council that argues, remembers and sometimes betrays.
Our first game
You are forty, newly crowned, and your father has left you a realm that is intact, solvent and quietly rotten. Your half-brother wants the throne. The granaries are running low. Riders are gathering in the west. Rule for sixty years through the people around your table, and find out what your word is worth.
Who we are
Three words we hold ourselves to, and what each one means in practice.
We are a new team, and we play the games we make. We remember what made us fall for strategy games and what drove us away from them. Both shape every decision we take.
Founded 2026
Small team, short loops. Every change runs through an automated test suite before it lands, and there is a playable build every day. When something isn't fun, we fix it this week.
302 automated test files
We aren't aiming for good enough. We want characters who feel alive, choices with real weight, and a world that looks finished in every corner. Nothing placeholder ships.
49 feature designs in six weeks
In-game scene · C0-11 Harvest DayEvery feature has to answer one question before it ships: does this make the game better for the person playing it?
From the devlog
A new law doesn't take effect when you sign it. A rider has to carry it there first.
Choose how many days of supplies a march carries, then guard the road that feeds it.
A plotting table where you draw the campaign in ink before a single soldier moves.
Play it before anyone else
We build with players, not just for them. Join the playtest circle and your notes will shape what we make next.